ImGame podcast

✨ You can watch the Mindenségit podcast here:

✨ You can listen to the conversation here on Spotify:

🕹 Try out the ImGame VR game:https://imgame.va.lv/?fbclid=IwZXh0bgNhZW0CMTAAYnJpZBEwUEg4ZzU4OHdFOVo0Z1ZYWAEe9t9iqxg_vM5vlSt2bG5RlGJsF0qkNSzpeCkHxClleYzstkXKgldqH_YkBe0_aem_RDg8Mi2_cIVcHW2ru59kWQ

ImGame – An Innovative Digital Environment Based on Research with Elements of Immersive Aesthetics and Serious Gaming No. 101054570 (2022-2025)

The project is co-funded by the Creative Europe programme of the EU, with the support of the (Nemzeti Kulturális Alap) National Cultural Fund (HU).

En Co Funded By The Eu Pos (1)

Nka 2023 Angol

 

FLOATING MARKET – A craft fair inspired by lake health

📍 Örvényesi Free Beach
📅 18 July 2025 (Friday)
⏰ 3:00 PM – 8:00 PM

Browse among handcrafted goods inspired by lakes and made by local artisans using natural and recycled materials. Discover sustainable gifts, zero waste alternatives, and unique designs – all in the relaxing atmosphere of the Balaton shore. 🌿✨
The fair is part of the Lakescape – Creative Lake Restoration Network, a European project exploring creative ways to live more sustainably with water, connecting lakes in Sweden (Vänern), North Macedonia (Lake Ohrid), and Hungary (Lake Balaton).

🏖️ Admission to both the beach and the market is FREE! 🆓
Everyone is welcome – families, kids, pets, or anyone just enjoying a summer day by the lake! 👨‍👩‍👧‍👦🐾

💧 Lakescape invites us to see lakes not only as natural but also as cultural landscapes, and to ask: what can lakes teach us about regeneration, connection, and repair?

ℹ️ More info about the Lakescape project: http://lakescape.eu/
🇪🇺 The Lakescape project is co-funded by the European Union’s Creative Europe programme.
We warmly welcome everyone! 🤗

📸 By attending the event, participants consent to photo and video recordings for future communication purposes.
📍 Organizers reserve the right to modify the event time and location.

Sustainable Lakeshore Summit

📍 Location: Barnag, MediCina Valley
📅 Date: 15-18 July (Tuesday to Friday)
🕦 Workshops start daily at 11:30

📌15 July (14:00-15:00) – Interactive discussion with the team of szabadonbalaton

🗓 PROGRAM / SCHEDULE

📌 Tuesday – June 15
Workshop with Márk Somogyi
📖 During the workshop, we will work our ways through three stages and three book types — from “zine” to “instant book”, touching on origami structures as well — and arrive at a long-stitch, adhesive-free binding. Along the way, we will highlight the formal background of artbooks, silent books, and other creations that interpret the book as an artistic medium.

📌 Wednesday – June 16
Workshop with Maria Kazimierczak
🌿 The workshop will focus on natural, plant based dyeing processes. The participants will receive pieces of fabric to try out various dyeing techniques, like painting, block printing, and dip dyeing.

📌 Thursday – June 17
Workshop with Jasmina Glavinche
📝 Handmade Paper: In this hands-on workshop, participants will explore the poetic process of papermaking using recycled paper pulp, local plant fibres and lake algae, and natural inclusions such as seeds and petals.
Through guided steps, each person will create their own unique sheet of handmade paper using simple tools and mindful gestures.
The session invites reflection on material transformation, sustainability, and the quiet beauty of imperfection.
No prior experience is needed—just curiosity and a willingness to touch, tear, press, and shape.
Each participant will leave with a piece of paper that carries both memory and possibility.

📌 Friday – June 18
Workshop with Sandra Stigert
🪵 By the lakeside, stories have travelled for centuries – drifting on water, whispered from one person to the next. In this workshop, participants are invited to take part in a quiet circle of reflection and craftsmanship. Each guest will receive a small piece of wood and a carving knife, and be guided through the meditative process of whittling – slowly shaping the wood while letting conversation flow.
This is not about creating a finished object. It’s about remembering what it means to work with our hands, to be present, and to listen – to each other, and to the materials shaped by nature. Inspired by the water’s rhythm and its ancient role in carrying knowledge and craft, this gathering honours both memory and the possibility of forgetting.
No previous experience is needed. Tools and materials are provided. Open to all curious souls.
Please note that the number of participants is limited due to available tools (max 10 people).

✅ Participation is free, but registration is required at hello@medicinavolgy.hu!
✅ Tools and materials provided.
✅ No prior experience needed.

📸 By attending the event, participants automatically consent to the organizers taking photo and video recordings of them at the workshop, which the organizers may freely use for their own communication purposes in the future.
📍 The organizers reserve the right to modify the date of the event.

ℹ️ More info about the Lakescape project: http://lakescape.eu/
🌊 The workshops are part of the Pro Progressione’s Lakescape project, co-funded by the Creative Europe Programme of the European Union.
🇪🇺 Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Innovation Council and SMEs Executive Agency (EISMEA). Neither the European Union nor the granting authority can be held responsible for them.

Who Is Behind CuC // Community (Builders) Under Construction?

Paolo Pezzana, Matteo Lanfranchi, Isadora Bigazzi – Effetto Larsen Team (Italy)
Serving as process supervisors, this Italian team brings deep experience in artistic collaboration. They value:

“Building trust, Conflict Mediation, Effective Communication”

and hope the project results in:

“Communities feel represented by the work built together.”

 

Sophie Bulbulyan – artistic coordinator, Compagnie DK-BEL (France)
Sophie coordinates creative outputs across the project:

“A collaborative artistic work and sharing a creation process… Each step will be important to work on the mentioned community skills with the ambassadors.”

She emphasizes empowerment through collective creativity.

 

Piri Móga – artistic leader (Hungary)
Piri works to define ethical and methodological frameworks:

“Safe space should be paramount.”

Using sociodrama and drama-pedagogical tools, she builds trust and empathy through co-creation.

 

Dániel Széplaki – visual storyteller (Hungary)
Dániel believes trust is key when working with teenagers:

“It is essential to handle the information they share with great care, because if we mismanage it… we risk losing both their trust and their openness.”

His approach uses community filmmaking to foster tolerance, teamwork, and empathy.

 

Thomas Rebischung – artist, illustrator, and street artist (France)
Initially a visual storyteller, Thomas now leads the creation of a mobile installation connecting communities:

“I would like them to be proud, and happy to have created something bigger than themselves.”

He aspires to foster identity transformation and cross-cultural connection:

“To find something common… allowing cultures to merge in something common and sensitive.”

 

Lívia Marschall – project manager – CuC project lead, Pro Progressione (Hungary)
Lívia focuses on creating the best possible conditions for collaboration:

“Play—because laughter, inside jokes, and moments of absurdity are the secret ingredients to a strong community.”

She envisions a process that nurtures growth and long-term impact:

“I hope we plant seeds that will grow beyond the project.”

 

Karla Brooker – project manager, Compagnie DK-BEL (France)
Karla focuses on cultivating empathy and openness:

“This initiative continues [the] admirable work of the What’SAP project.”

She expects CuC to have a profound, lasting impact on both participants and team members.

 

Henrik Nagy – theater expert (Hungary)
Henrik uses performance and folk traditions to build bridges:

“I would like to achieve that all the participants share the feeling that they can do everything as part of a strong, caring community.”

His “2-minute choreography” method makes complex creation processes accessible and empowering.

 

Mátyás Kovács – visual storyteller (Hungary)
Collaborating with Dániel, Mátyás contributes to the documentary film aspect of the project:

“The goal is to create a reflective film that serves as an authentic record of the unfolding of two communities living in different cultures.”

 

Fruzsina Benkő – director, Indahouse (Hungary)
Fruzsina sees CuC as a way to broaden horizons for young people from isolated communities:

“Such experiences can significantly shape their self-image and future aspirations – an impact that should not be underestimated.”

She emphasizes the long-term value of international collaboration.

 

Cheickna Wagué – videographer, Compagnie DK-BEL (France)
Cheickna documents the entire CuC journey:

“My goal is to offer to every participant of CuC a platform to express themselves, their struggles, their wins and losses.”

His documentary work highlights emotional truths and shared experiences.

 

Adrien Behra – president of the Club Unesco Art Lab (France)
Adrien serves as a bridge between artists and young ambassadors in Sarcelles:

“We want them to become actors in their community and to be able to propose activities and events to reach as many people as possible.”

He sees CuC as a way to equip youth with tools for self-development and leadership:

“Having given them a positively significant experience to give them hope for a future full of projects to carry out, including their own.”

 

Each of these individuals brings a distinct perspective, artistic background, and methodology to the CuC project. Together, they embody a shared commitment to inclusive, transformative community-building through art. Their voices resonate with honesty, dedication, and a belief in the power of collaboration.

 

En Co Funded By The Eu Pos (1)

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

With the support of the National Cultural Fund.

The TeatRom Festival 2025 continues with site visits

Blending the traditions of the TeatRom Festival with the methodology of SPARSE+, a series of mini-festivals will take place in each participating municipality in September 2025. The programmes will feature community theatre sessions for local children, a talent show highlighting young local performers, and an international contemporary theatre production.

To coordinate the details of these events, the teams from Pro Progressione and UtcaSzak – Márton Beke and Balázs Simon – conducted site visits to the local promoters in Borsodbóta, Sajókaza, and Szendrőlád. In Borsodbóta, the municipality is supporting Hajni Váradi and Julcsi Budai in organising the event, which is once again planned to be held in the schoolyard.

In Sajókaza, last year’s community centre offered shelter from the rain, but this year we are hopeful that sunny weather will allow the events to take place in the courtyard of the castle. Éva Ádám, Noémi Váradi, and Ferenc Kuru are supporting the organizing, along with the local municipality and cultural centre staff.

In Szendrőlád, as in previous years, the Bhimrao Association will serve as the main local partner. Their dedicated team – Adrienn Ádám, Amelita Czövek-Mata, and Norbert Káló – will once again take on the organising tasks.

Site visits will continue throughout the summer, with Alsóvadász still to be scheduled. In the meantime, several joint meetings are planned to strengthen cooperation and coordination across the participating communities.

We have entered the most important year of the Green E.Th.I.Cs Project

Eng #4 Green E.th.i.cs Newsletter (partners) (1)

Cabaret Artico! Let’s Play the Climate! Cabaret Artico is the name of the show presented by SCT Centre UniTo and Compagnia Il Melarancio for Green Ethics, a project funded by the Creative Europe Large Scale Call.

On December 6, 2024, the evocative setting of the Fonderie Limone hosted the national premiere of Cabaret Artico – Let’s Play the Climate, with a sold-out audience of 400 attendees.

This performance marks the first national premiere in a series of shows that will animate the 12 European cities involved in the project. The performance format will ultimately reach 120 cities across 12 countries, engaging 18 European partners, with the aim of raising awareness and inspiring community action on climate change through the power of performing arts.

The challenge of Cabaret Artico, created within the Green E.Th.I.Cs project, is to tell the story of the climate crisis through theater with realism and hope. Drawing from scientific data that unequivocally show how human actions have produced the current climate change, the show also presents the possibilities for a fair and sustainable future that are still within our reach.

As the performance emphasizes, the future does not depend solely on individual lifestyle changes, but even more on collective commitment—engaging citizens, and both local and global politics. As Italian songwriter Giorgio Gaber once said, “Freedom is participation,” and climate change is a common, political, and collective challenge—not one for future generations alone, but for all of us today.

Cabaret Artico also challenges traditional theater norms, both in how it is created and performed. Developed through an artistic approach that blends professional theatrical research with social and community theater, the show is the result of a meeting between culture and science. Its content is informed by careful scientific research, developed in collaboration with the Polytechnic of Crete (a Green E.Th.I.Cs project partner), and enriched by more than 50 interviews with climatologists, activists, residents, students, adolescents, and senior citizens.

An interactive performance inspired by the Game of the Goose, Cabaret Artico is both a show to watch and a game to participate in. The dramaturgy—from the characters to the musical choices—draws from the cabaret and café-chantant traditions, spanning from the 1920s to the 1970s, blending song, music, storytelling, and theater, oscillating between comedic and dramatic tones with a lively and slightly irreverent spirit.

On stage: two actors, three musicians, a singer-actress, and 45 residents from Turin and Moncalieri who participated in the debut in a special way, alternating in rapid scenes. Each of the 24 spaces of the Game of the Goose reveals information or tells a story related to the climate crisis.

“The performance based on the Game of the Goose was designed to stimulate critical thinking among the participants. Each space addresses a different perspective on the climate crisis, aiming to challenge stereotypes and encourage new views on environmental challenges. In addition to the actors, the performance includes citizens who have worked with us over the past months and who bring diverse perspectives on sustainability,” says Alberto Pagliarino, Project Manager of the Green E.Th.I.Cs project and author of Cabaret Artico.

Cabaret Artico invites us to recognize ourselves as part of a single ecosystem shared by humans and non-humans alike—an ecosystem whose present and future existence we all can, and must, protect together. Because together, “we can (still) do it!

AUSZEIT or the Great Game Against Time and the Devil! Studio 7 is one of the artistic partners of the Green E.Th.I.Cs Project. It’s based in Schwerte, a town near Dortmund.

The show they premiered is a blend of game show, musical, drama, and interactive theater, inviting the audience to step into a dazzling world where the future of our planet is at stake.

With music, humor, poetry, and gripping scenes, the audience becomes part of a thrilling quest to challenge the absurd rules of a broken system. Will we be clever enough to change the course of the game and win the race against time and the Devil? The show unveils the absurdity of broken systems and highlights the power of collective action.

Created as a collective work, AUSZEIT was developed by a multicultural ensemble featuring an Argentinian actress, a Colombian actress—both living in Germany—a German actor, and a Chilean actor living in Italy. With the support of Christoph Falke as dramaturgical advisor, the piece was brought to life during an intensive creative process throughout February, during which the ensemble lived and worked together in Schwerte, the home base of Studio 7 Theater.

The premiere took place on February 28th and March 1st at the large cultural center “Rohrmeisterei” in Schwerte, where they held two performances, each attended by 150 spectators.

Eng #4 Green E.th.i.cs Newsletter (partners) (2)

 

“Emergency Meeting” of Bibi’s Acting Team Children’s Creativity Event: “Bibi Slikovcica’s Magic Shelves”

In the small municipality of Knjaževac, Serbia, the public library “Njegoš” has become a vibrant cultural hub, hosting various events, including activities within the Green E.Th.I.Cs Project. One such event focused on climate change, global warming, and their negative effects on nature and human health, leading to the creation of the interactive play Emergency Meeting.

Bibi’s experienced young performers collaborated with professional actor Nikola Pavlović, who took on the roles of instructor, screenwriter, and director. Members of Bibi’s YouTube studio also participated, adding multimedia elements to the show. Over two weeks of full-day work at the library, the team developed a creative and educational performance aimed at raising environmental awareness.

“Emergency Meeting” premiered on September 10th and 11th 2024, as part of the “September Days of the Magic Shelves” program, with four additional performances. The show was attended by approximately 1,150 people, including preschoolers, elementary and high school students, and their teachers.

The project aimed to highlight the urgency of climate issues while promoting examples of good practices to reduce environmental and health impacts. With this initiative, the “Njegoš” Library strengthened its role as a cultural leader and active partner in the EU co-funded Green E.Th.I.Cs Project, supported by local and national institutions.

Eng #4 Green E.th.i.cs Newsletter (partners) (4)

“Everything’s Fine” A bit of a bittersweet affair.

Brama Theatre is based in Goleniów, in the West Pomeranian region of Poland. Goleniów is surrounded by the Goleniów Forest (Puszcza Goleniowska), one of the most important natural areas in the country. This forest is home to many rare species of flora and fauna, which is why several areas have been designated as protected sites. The local population is deeply committed to preserving the environment and addressing the challenges of climate change.

“Everything’s Fine” is the performance that Brama Theatre presented as part of the Green E.Th.I.Cs Project.

The premiere took place in Goleniów on November 22th, 2024. More than 50 people were involved in the creation and presentation of the show. The performance brought together a diverse group of participants — young and old, from various cultural backgrounds — creating a rich and inclusive experience.

The performance itself was both playful and poignant, taking the form of a symbolic tournament where two teams competed to see who could do more to cool down the climate. It was a powerful exploration of collective responsibility, staged with creativity and heart.

“The Market of Lies” a performance by Residui Teatro.

“The Market of Lies” was presented by Residui Teatro to the students of one of the largest Italian school abroad.

Part of the Green E.Th.I.Cs Project, the show is structured like a “fair.” It opens with a mock conference in which a character provocatively questions the existence of climate change. This shocking assertion sparks reflection and invites the audience to critically engage with the topic.

The audience is then encouraged to explore the designated space — a kind of marketplace, in this case the school’s outdoor courtyard — and experience seven short, interactive theatrical scenes.

The show begins with the bold claim: “Climate change doesn’t exist.” Delivered by an eccentric host standing atop a metal ladder, this statement sets an absurd and tragicomic tone for the journey ahead. Each market stall represents a stage in this journey.

At every stage, dynamic and colorful characters perform dramatic stories drawn from different parts of the world. Some stories are presented as direct denunciations, while others subtly critique the current socio-political response to the global climate crisis, hidden beneath a veil of apparent indifference.

The performance concludes with a final circle that gathers all audience members and actors for the closing scene: a collective song in which students are invited to participate — the symbolic culmination of their journey through the “market.”

From the perspective of the audience — or traveler — the Green E.T.H.I.Cs performance is both engaging and thought-provoking. It addresses the issue of climate change in a way that is anything but ordinary, confronting complex topics that often go unnoticed in daily life.

The show was met with enthusiasm, surprise, and, at times, skepticism. At one school in particular, some students appeared torn between fascination and distrust — likely because the performance style was so different from typical school programming. Nonetheless, the play succeeded in capturing the attention and interest of many young viewers.

Three key elements contributed to its success: The use of multiple theatrical forms (dance, drama, singing, and live music); the unconventional dramaturgy, centered on the provocative idea that climate change is a hoax; the innovative use of nontraditional performance space.

Together, these elements managed to hold the attention of a large portion of the audience. While not every student was immediately engaged, those who seemed the least interested during the performance were often the most curious afterward, eager to talk with the artists.

“The road ahead is long, but we believe that our ‘Market of Lies’ may be a seed that will one day bear fruit in some of these young people,”.

one day bear fruit in some of these young people,”.

Eng #4 Green E.th.i.cs Newsletter (partners) (3)

 

” The Green Life” a performance by Omma Studio.

The premier of the performance/game titled “The Green Life”, took place on December the 20th, 2024, in the public Art High School of Heraklion. About 170 youngsters have witnessed the performance / game which deals with the major problem of our planet, climate change. Omma Studio in this show combined fun and information upon this subject, with a humorous and at the same time didactic way.

During the show, the special bikes which produce electricity were presented. The young audience was really impressed by them, and gave full energy doing pedal. As the teachers commented after the show: “It was a creative and fruitful experience for the pupils of our school”.

The script was written by Antonis Diamantis and performed by Antonis Diamantis, Irene Koutsaki, Myrto Papadopoulou.

🌱 Green Ethics project is co-funded by Creative Europe programme of the European Union.

Nka 2024

With the support of the National Cultural Fund (Nemzeti Kulturális Alap).

 

🤎JOIN US! LEAP ONLINE MASTERCLASS

This session is part of a series of online conversations aimed at cultural and political decision-makers, focused on developing fairer cultural policies.

The project is developed by an international consortium that brings together Gerador (Portugal), Les Anneaux de la Mémoire (France), Achac Research Group (France), Pro Progressione (Hungary), and BJCEM – Biennale des Jeunes Créateurs de l’Europe et de la Méditerranée (Belgium).

👉🏽 More information about the masterclass :https://gerador.eu/en/leap/

Attending on the events is free but registration is needed.

Events:

🔶 Decolonizing narratives: myths that sustain colonialism today

Lovelyn Nwadeyi, founder and director of L&N Advisors, a consultancy specializing in social justice.

Date: June 12

If you’d like to attend, registration is possible here: https://us02web.zoom.us/webinar/register/WN_EsK29R8gQSyv82YaauWEJQ#/registration

Story En Lovelyn (1)

 

🔶 Cognitive Plantation and the Emptying of the World “Decolonization”

Jota Mombaca, interdisciplinary artist

Date: June 16

If you’d like to attend, registration is possible here:https://us02web.zoom.us/webinar/register/WN__8wHp02QRsCHOWAlZs-YBA#/registration

Story En Jota

 

🔶 The Art of Liberation

Dread Scott, interdisciplinary artist

Date: June 20

If you’d like to attend, registration is possible here: https://us02web.zoom.us/webinar/register/WN_9UebxLuuSnmGfnge5Gp8gQ#/registration

Story En Dread

OPEN CALL: OPEN MIC at SPARSE Plus Symposium 2025

We are thrilled to finally share this with you the Sparse Plus Symposium is happening on October 8–9 in beautiful Prague, Czechia at ARCHA+ and YOU could be one of our featured voices!

We’re looking for 6 selected speakers through this open call, plus 2 more will be chosen live on the spot during the Symposium. Bring us your short, energetic contributions: stand-up rants, mini-lectures, poems, manifestos, songs, quizzes, reflections, even videos or performative readings.
Speak (or sing!) from practice, from frustration, from passion, whatever drives you.

You’ll get 5 minutes, a mic, 100 EUR, and a crowd of cultural professionals, researchers, and people from the field.
Apply by June 20 or step up live at the symposium.
Details & how to apply: https://www.sparse.eu/open-call-open-mic-at-sparse-plus-symposium-2025/

Be there, be heard, be part of shaping the future of rural performing arts in Europe.

The SPARSE Plus Symposium 2025 is realized as part of the Sparse PLUS – Supporting & Promoting Arts in Rural Settlements of Europe, which is a project co-funded by the Creative Europe programme of the European Union and the Czech organisation Nová síť z.s.

Open Call: Theatre of Wonder – Art & Science Festival 2025

Festival dates: 10–12 October 2025
Location: Топлоцентрала, Sofia
Submission Deadline: June 20, 2025, 23:59 (CEST)

We’re inviting researchers, practitioners, creators, and entrepreneurs to contribute to the new Conference Section with:
Oral presentations (15 min)
Performance-lectures (30 min)
Workshops (60 min)

Explore the full list of themes: https://shorturl.at/w9Rds

Apply now: https://shorturl.at/L8OuR
Decision notification: by July 10, 2025
Conference language: English

Be part of the expanded 2025 edition of Theatre of Wonder and let wonder take the stage!

The conference is part of the #PleaseASK! project, co-funded by the Creative Europe Programme of the European Union.
It was implemented with the support of the National Cultural Fund.

Read more about the project: https://pleaseask.eu/

The research project “ImGame” is concluding with the development of a game

It serves as a dissemination tool to interactively demonstrate the research results concerning the phenomenon of immersiveness in contemporary art. Globally, it is one of the very few playful and educational media that teaches the history of contemporary art, informs about its antecedents, its conceptual background, and the network of related ideas. ImGame invites the user to dive into the immersive stylistics used in new media art. It helps build a new and currently underrepresented category of serious art games and explains the rich intertextual context of digital artefacts today. ImGame uses the concept of immersion that is generally defined as a viewer forgetting the real world outside of the virtual environment for a moment and by a sense of being in a make-believe world. The VR environment offers a digital art gallery and a playground to discover particularities of contemporary artworks and their cultural context.

The newly created VR environment ImGame intends to transfer knowledge about contemporary artistic thought to the public not just to the connoisseurs of art. The project has developed technological knowledge (node-based shader creation workflow for A-Frame) and thus offers the possibility for young creative engineers to create multi-platform interactive experiences without the need to have programming skills. Next to the prototype of ImGame, two research articles have been published to represent the results. The authors have disseminated the results in five international conferences. The project has supported three young digital artists’ creative activities – Alvis Misjuns (Latvia), Kristóf Szabó (Hungary), and Vasilis Georgakopoulos (Greece).

 

Va.lv News Article Imgame

 

The ImGame project has strongly supported young researchers and artists, four members of the team in total. The project is a part of the research assistant’s Alvis Misjuns PhD thesis “System for intuitive shader programming for virtual reality web content” that is foreseen to be defended in 2026 in the ViA study program “Socio-technical systems engineering”. His artwork “Peace on web” was used in the ImGame virtual gallery that aims to promote the young artists’ work. The project has likewise supported the artistic activities of Hungarian young creative engineer Kristóf Szabó who helped building the VR environment, and Greek composer Vasilis Georgakopoulos who created the sound for the game. In the framework of the project’s research work, Ágnes Karolina Bakk defended her PhD thesis on immersiveness Moholy-Nagy University of Art and Design, Budapest, on 31st March 2023 entitled “Hunting the impossible: the science of magic and the experience of immersion in analogue and VR theatre”.

The ImGame VR environment is being used as a matrix for the actual creative research project EcoMind at ViA granted by European Regional Development Fund with École Supérieure d’Art et de Design d’Orléans No. 1.1.1.9/LZP/1/24/009. The WebXR technology used in ImGame will be developed in the current project EcoMind by researchers Ieva Gintere and Alvis Misjuns (LV), and the ImGame platform will be home for the future art gallery devoted to ecology issues in new media art.

 

Imgame1

 

About the project: ImGame – An Innovative Digital Environment Based on Research with Elements of Immersive Aesthetics and Serious Gaming No. 101054570 (2022-2025)

Funded by the European Union (Creative Europe Programme). Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Commission. Neither the European Union nor the granting authority can be held responsible for them.

Project team: 

Vidzeme University of Applied Sciences, Latvia

Lead researcher, PhD Ieva Gintere

New media artist: mag.art. Alvis Misjuns (Latvian Academy of Art)

Creative engineer: Rogier Jupijn (Netherlands), RISEBA

Pro Progressione, Hungary

Researcher: PhD Ágnes Bakk, Moholy-Nagy University of Art and Design (MOME)

Assistant of the digital artist: Kristóf Szabó

Municipality of Tripolis, Greece

Researcher: PhD Emmanouel Rovithis, Ionian University

Sound artist: Vasilis Georgakopoulos

Project results:

Q1 article (open access e-journal): Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame Project: a Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. International Journal of Game-Based Learning, W. H. Tan, ed., vol. 14(1), available here.

Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame: An Immersive Educational Environment to Teach Contemporary Art. Proceedings of the 16th International Conference on Computer Supported Education, May 2nd-4th, 2024, Angers (France).

Reports in international scientific conferences and seminars

1. Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame: An Immersive Educational Environment to Teach Contemporary Art. Proceedings of the 16th International Conference on Computer Supported Education, May 2nd-4th, 2024, Angers (France).

2. Gintere, I. (2024). Projects of Serious Art Gaming: New Concepts and Trends. International Scientific Conference «Society. Technologies. Solutions» (STS), Vidzeme University of Applied Sciences, Valmiera, April 12th, 2024.

3. Gintere, I. (2023). Insights of the ImGame project in the European Science Night at the Vidzeme University of Applied Sciences, Valmiera, September 29th, 2022.

4. Gintere, I., Misjuns, A. (2022). The ImGame project: Refinements to the Theory of Immersive Aesthetics and Innovation in Serious Art Gaming, UNLOCK conference November 28th-29th, 2022. Extended abstracts in the UNLOCK proceedings.

5. Misjuns, A., Cīrulis, A. (2024). Creation of virtual reality experiences for the web: shader programming for artists. The 11th IEEE Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE), Valmiera, June 14th.

6. Gintere, I. (2024). ImGame results presented at the doctoral school of Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement, Paris, October 22nd, 2024.

7. Final seminar at Vidzeme University of Applied Sciences, May 6th, 2025.

ImGame prototype: https://imgame.va.lv/

 

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