Imgame 2


ImGame interweaves serious gaming and immersive aesthetics. It serves as a tool to interactively demonstrate the research results concerning the phenomenon of immersiveness in contemporary art.

Globally, there are almost no playful and educational media that would teach the history of contemporary art. ImGame invites the user to dive into the immersive stylistics used in new media art and other types of modern culture.

The objective of the project is to develop a new genre of gaming in the crosscut of serious and art games that documents the cultural capital of contemporary aesthetics, especially focusing on the young artists’ work in the three partner states – Latvia, Hungary, and Greece. As well as, bringing closer knowledge about contemporary artistic to the general public not just to the connoisseurs of art.

The project continues to develop the prototype of game designed through a post-doctoral project of Vidzeme University of Applied Sciences. Next to the prototype of ImGame, a scientific article will be published to present the results of the project.

Project manager, researcher PhD Ieva Gintere (Vidzeme University of Applied Sciences)
Leading artist, Alvis Misjuns (Vidzeme University of Applied Sciences, Latvian Academy of Art)

Researcher, PhD Ágnes Bakk (Moholy-Nagy University of Art and Design)
Assistant to digital artist Kristóf Szabó

Researcher, PhD Emmanouel Rovithis (Ionian University)
Sound artist: Vasilis Georgakopoulos

Vidzeme University of Applied Sciences (Latvia)
Pro Progressione (Hungary)

Project No. 101054570

En Co Fundedbytheeu Rgb Pos

Imgame Poster

Publication of Ágnes Bakk (PhD) in collaboration with ProProgressione and her ImGame project team Manos Rovithis, Alvis Misjuns, Ieva Gintere in the first-quartile edition International Journal of Game-Based Learning (USA)

Link to the paper:


Katalin György-Dóczy


2022 - 2025


Municipality of Tripoli (GR)
Vidzeme University of Applied Sciences (LV)