ImGame interweaves serious gaming and immersive aesthetics. It serves as a tool to interactively demonstrate the research results concerning the phenomenon of immersiveness in contemporary art.
Globally, there are almost no playful and educational media that would teach the history of contemporary art. ImGame invites the user to dive into the immersive stylistics used in new media art and other types of modern culture.
The objective of the project is to develop a new genre of gaming in the crosscut of serious and art games that documents the cultural capital of contemporary aesthetics, especially focusing on the young artists’ work in the three partner states – Latvia, Hungary, and Greece. As well as, bringing closer knowledge about contemporary artistic to the general public not just to the connoisseurs of art.
The project continues to develop the prototype of game designed through a post-doctoral project of Vidzeme University of Applied Sciences. Next to the prototype of ImGame, a scientific article will be published to present the results of the project.
Latvia
Project manager, researcher PhD Ieva Gintere (Vidzeme University of Applied Sciences)
Leading artist, mag.art. Alvis Misjuns (Vidzeme University of Applied Sciences, Latvian Academy of Art)
Hungary
Researcher, PhD Ágnes Bakk (Moholy-Nagy University of Art and Design)
Assistant to digital artist Kristóf Szabó
Greece
Researcher, PhD Emmanouel Rovithis (Ionian University)
Sound artist: Vasilis Georgakopoulos
Partners
Vidzeme University of Applied Sciences (Latvia)
Pro Progressione (Hungary)
Project No. 101054570
The project results have been documented in the following articles and presentations.
Article in a Q1-level journal
Gintere, I., Rovithis, E., Bakk, Á. K., & Misjuns, A. (2024). ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. International Journal of Game-Based Learning (IJGBL), 14(1), 1-18. Read the paper here.
Gintere, I., Rovithis, E., Bakk, Á. K., and Misjuns, A. ImGame: An Immersive Educational Environment to Teach Contemporary Art. In 16th International Conference on Computer Supported Education, CSEDU /Angers (France), May 2nd-4th, 2024/ Proceedings, 1, pp. 338-346. Read the paper here.
Reports in international scientific conferences and seminars
- Misjuns, A. (2024). Creation of virtual reality experiences for the web: shader programming for artists. The 11th IEEE Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE), Valmiera, Latvia, May 31st, 2024.
- Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame: An Immersive Educational Environment to Teach Contemporary Art. Proceedings of the 16th International Conference on Computer Supported Education (CSEDU), May 2nd-4th, 2024, Angers (France).
- Gintere, I. (2024). Projects of Serious Art Gaming: New Concepts and Trends. International Scientific Conference «Society. Technologies. Solutions», Vidzeme University of Applied Sciences, Valmiera (Latvia), April 12th, 2024.
- Gintere, I. (2023). Insights of the ImGame project in the European Science Night at the Vidzeme University of Applied Sciences, Valmiera (Latvia), September 29th, 2022.
- Gintere, I., Misjuns, A. (2022). The ImGame project: Refinements to the Theory of Immersive Aesthetics and Innovation in Serious Art Gaming, the UNLOCK online conference November 28th-29th, 2022 (Unlocking Creative & Innovative Teaching in Higher Education).
See extended abstracts in the UNLOCK proceedings.
ImGame VR prototype in progress: https://imgame.va.lv/
Katalin György-Dóczy
2022 - 2025
Municipality of Tripoli (GR)
Vidzeme University of Applied Sciences (LV)